#include "Renderer/uniformBuffer.h"

#include "Renderer/renderer.h"
#include "Platform/OpenGL/openGLUniformBuffer.h"

namespace CC {

    UniformBuffer* UniformBuffer::Create(unsigned int size, std::string name, uint32_t programID)
	{
		return new OpenGLUniformBuffer(size, name, programID);
	}

}
